/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Death_knight_darkreaver
SD%Complete: 100
SDComment:
SDCategory: Scholomance
EndScriptData */

#include "ScriptPCH.h"

class boss_death_knight_darkreaver : public CreatureScript
{
public:
    boss_death_knight_darkreaver() : CreatureScript("boss_death_knight_darkreaver") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_death_knight_darkreaverAI (pCreature);
    }

    struct boss_death_knight_darkreaverAI : public ScriptedAI
    {
        boss_death_knight_darkreaverAI(Creature *c) : ScriptedAI(c) { }

        void Reset() { }

        void DamageTaken(Unit * /*done_by*/, uint32 &damage)
        {
            if (me->GetHealth() <= damage)
                DoCast(me, 23261, true);   //Summon Darkreaver's Fallen Charger
        }

        void EnterCombat(Unit * /*who*/) { }
    };
};

void AddSC_boss_death_knight_darkreaver()
{
    new boss_death_knight_darkreaver();
}
